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Total War Three Kingdoms Traits

For traits in other Full War titles, see Traits.

A trait summary window showing the aspect bonus, harmony and additional effects

Traits in Full War: Three Kingdoms indicates character's personality. Hitherto undiscovered qualities develop over time, revealing themselves equally experience is gained, but the starting traits for each character volition ever remain the same. Traits have significant furnishings on a character's capabilities, their opinion of others and behavior.

Overview [ ]

Every character in the game starts with three traits which are generated when the character is made.

Characters begin play with three traits, which enhance – and in some cases hamper – their abilities in many areas. Histrion can view a graphic symbol's traits and scrutinise their furnishings past mousing over them in the character console. These traits likewise define their Personality, yet personalities of player faction'south characters are unviewable. Thespian can check other faction leader's personality in Diplomacy panel.

Traits tin transform a character'south abilities in campaign and battle, and are key to the germination and development of relationships with other characters. A character with the formidable trait, for instance, will gain bonuses to their instinct and melee damage, and will gain the opinions 'Commends Physical Strength', 'Commends Physical Power', and 'Supports War'. Then not simply volition he be a amend fighter than his base attributes and stats imply, he will also take an affinity for warlike leaders and those who display physical prowess in battle, which volition in turn influence the relationships he forms and with whom.

A character's activities may earn them new traits over time. For example, a character who has served as a secondary general in ground forces for a flow might gain the ambitious trait (although this trait cannot be earned if a graphic symbol has the humble, loyal, dutiful or congenial traits). The ambitious trait boosts the character'due south authority, and grants a global increase to faction income if the character is assigned a ministerial part in thespian's court, but besides reduces the character'due south satisfaction and makes them more than probable to demand independence from player faction if they are assigned equally the administrator of a commandery.[1]

Gameplay [ ]

Effect [ ]

Characters begin play with three traits, which raise – and in some cases hamper – their abilities in many areas. Actor can view a character's traits and scrutinize their effects by mousing over them in the character panel.

Traits can transform a character's abilities in entrada and boxing, and are primal to the germination and development of relationships with other characters. Be enlightened of the attributes and other bonus that the full general gains directly from traits or indirectly from relationships. With smashing traits and harmonious working surround, not only volition player'due south general be a meliorate fighter than his base attributes and stats imply, they will also have an affinity for warlike leaders and those who brandish concrete prowess in battle, which will in turn influence the relationships he forms and with whom.

Earn new traits [ ]

A grapheme's activities may earn them new traits over fourth dimension. For example, a grapheme who has served as a secondary general in army for a catamenia might gain the ambitious trait (although this trait cannot be earned if a graphic symbol has the humble, loyal, dutiful or congenial traits). The ambitious trait boosts the character'due south authority, and grants a global increase to faction income if the character is assigned a ministerial role in player's courtroom, simply also reduces the character's satisfaction and makes them more likely to demand independence from player's faction if they are assigned as the ambassador of a commandery.

Harmony and Disharmony [ ]

This pop-up window in Kong Rong's relation tab shows the harmonious relationship decided by traits between him and Wang Xiu

Main article: Guanxi

Character can take opinion on their colleague based on traits. For example, A graphic symbol with the formidable trait, for case, will gain bonuses to their instinct and melee impairment, and will gain the opinions Commends Physical Strength, Commends Concrete Ability, and Supports State of war. Thespian can bank check this on the courtroom screen or on their unit cards. When graphic symbol likes each other by sharing similar opinion, their human relationship is considered equally harmony with a green tick displayed. When actor'south characters are harmonious in court or regular army, they will become more than satisfied with their job and eventually become friends. On the other mitt, disharmonious characters will dislike each other and leave the faction if they experience unsatisfied for long time. Although worth noting that disharmonious characters will try to compete with each other on the task, resulting in a slightly performance buff.

Personality [ ]

Master commodity: Personality (Full War: 3 Kingdoms)

Personality are defined by traits the graphic symbol take. Legendary characters often have unique personality. Personality is of import because it decides how AI behave on diplomacy.

List of Traits [ ]

Listed in alphabetical club (work in progress)

  • AC = Administered commandery.
  • EAC = Enemy armies in this canton.
  • EAAC = Enemy armies in administered commandery)
  • AAC = Armies in administered commandery
  • FW = Faction-wide (merely if this character is prime minister, heir, or faction leader).
  • LC = Local County
  • OA = Own regular army.
  • OAC = Own army in this county.
  • OR = Own retinue.
  • TA = This Army
  • WC = When commanding

  • Agile: +4 Expertise, +10% Melee Evasion
    • Commends Flexibility, Commends Physical Ability
  • Aggressive: +viii Authority, l% desire for higher office, +5% income from all sources (AC), Increases ambition to gain independence every bit ambassador.
    • Admires Power
    • Wary of Appetite
  • Arrogant: +ii Instinct, +vi Authority, -15% Hazard of evading capture post-battle
    • Loathes Arrogance
  • Artful: +6 Expertise, +2 Instinct, +2 Public Social club(Air conditioning), +10 Maximum encompass when spying
    • Admires Appetite, Admires Intelligence
  • Ascetic: +iv Resolve, +4 Authority, +2 Food Production (FW)
    • Respects Field of study
    • Loathes Gluttony, Loathes Vanity, Dislikes Drunkenness
  • Beautiful +four Authorization, -5 Satisfaction (FW), +5 Satisfaction
    • Admires Attractiveness
  • Brave: +12 Resolve, +3 morale (WC)
    • Commends Bravery
  • Bright: +2 Expertise, +half-dozen Cunning, +five Armed services Supplies (OA)
    • Admires Intelligence, Commends Flexibility
  • Vivid: +6 expertise, +six Cunning, +xv% Ammunition for all units (OAC), -thirty% Ammunition for all units (EAAC), +10% income from all sources (AC), Increased ambition to proceeds independence as administrator.
    • Admires Intelligence, Commends Physical Ability
  • Careless: -4 Cunning, +6 Instinct, -15% Change of avoiding ambush (OA).
    • Accepts: Abandon
  • Cautious: +vi Cunning, -4 Instinct, +10% Gamble of Evading Capture Postal service-Battle, +10% Chance of Fugitive Ambush (OA)
    • Respects Caution
    • Wary of Zeal, Dislikes Abandon
  • Charismatic: +12 Authority, +5 Satisfaction(FW), +iii Public Order (AC), Increases ambition to proceeds independence equally administrator
    • Values Sociability, Admires Zeal
  • Charitable: +iv Resolve, +4 Authorization, +iv Public Order (AC), -4 Food production (FW), +ten% Income from Peasantry (Air-conditioning).
    • Sympathetic to the Sick, Values Charity, Sympathetic to the Debilitated, Sympathetic to the Weak
  • Cheerful: +half-dozen Resolve, +ii Authorisation, +5 Satisfaction (FW), +x Satisfaction
    • Values Sociability, Admires Zeal
  • Clever: +viii Cunning, +25% Character Experience
    • Admires Intelligence
    • Loathes Superstition
  • Clumsy: -4 Expertise, -10 maximum cover when spying.
    • Accepts Abandon
  • Competitive: +6 Instinct, +ii Authorization, +10 Charge Bonus, Increased ambition to gain independence as administrator
    • Accepts Competitiveness, Admires Ambition
  • Equanimous: +half-dozen Expertise, +2 Cunning
    • Commends Bravery, Respects Patience
  • Committed: +two Resolve, +half dozen Authority, -one mustering turns (OA), +iii% replenishment (OA)
    • Admires Zeal, Respects Decisiveness
  • Concerned: +two Expertise, +vi Dominance, +2 Public Society (FW)
    • Values Kindness, Respects Decisiveness
  • Coordinated: +half dozen Expertise, +10 Maximum cover when spying
    • Commends Physical Power
  • Cordial: +2 Cunning, +six Authority, +10% income from commerce (Air conditioning)
    • Values Sociability, Values Diplomacy
  • Cowardly: +4 Cunning, -4 Potency, +25% take chances of evading capture postal service-battle, -4 morale, Decreases ambition to gain independence every bit administrator
    • Respects Caution
    • Opposes Intimidation, Opposes War
  • Creative: +12 Expertise, -5% Construction Price(FW)
    • Commends Perceptiveness, Commends Flexibility
    • Resents Discipline
  • Roughshod: +half-dozen Instinct, +2 Authorisation, -iv Public Guild (FW), +five Military Supplies (OA), +10% Income from peasantry (FW).
    • Supports Cruelty
    • Disregards Kindness
  • Cunning: +12 Cunning, +fifteen% Risk of ambushing (OA)
    • Commends Perceptiveness, Admires Intelligence
  • Mendacious: +half-dozen Cunning, +2 Instinct, -v Embrace cost when performing spy actions
    • Disregards Honour, Disregards Trustworthiness
  • Defiant: +2 Expertise, +6 Resolve, +5% Compunction to Hostile Forces (EAAC), +4 morale when defending (OA).
    • Supports War
    • Resents Subject area, Wary of Power
  • Adamant: +6 Resolve, +2 Instinct
    • Admires Zeal, Respects Decisiveness
  • Direct: +2 Resolve, +6 Instinct, Enables: Accuse Reflect
    • Accepts Impulsiveness
  • Disciplinarian: +6 Expertise, +two Resolve, +4 Satisfaction (FW), Enables: Fatigue Resistance.
    • Respects Subject area
    • Opposes Criminality, Dislikes Carelessness, Dislikes Impulsiveness
  • Disloyal: +2 Cunning, +vi Instinct, 50% desire for higher office, Increases ambition to gain independence as administrator
    • Unconcerned past Friendship, Unconcerned past Duty, Unconcerned past Family
  • Distinguished: +6 Instinct, +2 Authority, Increases Appetite to proceeds independence every bit administrator
    • Admires Bewitchery, Admires Refinement
  • Dutiful: +8 Potency, -50% desire for higher office, +10 Satisfaction.
    • Focuses on Duty
  • Elusive: +vi Cunning, +two Instinct, +5% gamble of evading capture post-battle, +10% income from commerce, silk, and spice (AC), -fifteen% chance of discovery when performing spy deportment
    • Respects Circumspection, Respects Patience
    • Opposes Intimidation
  • Energetic: +2 Expertise, +6 Instinct, +v Campaign Motility Range (OA)
    • Admires Zeal
  • Enigmatic: +6 Cunning, +2 Authority, -5 Embrace cost when performing spy actions
    • Respects Patience
    • Dislikes Carelessness, Dislikes Impulsiveness
  • Feared: +8 Instinct, +iv Authorisation, Enables: Scare, +2 morale in enemy territory(OA)
    • Supports Intimidation, Admires Power
  • Fertile: +2 Instinct, +50% take a chance of having children
  • Fiery: +ii Resolve, +six Instinct, +10 Charge Speed.
    • Admires Zeal, Supports State of war
    • Disregards Affairs
  • Formidable: +iv Expertise, +eight Instinct
    • Commends Physical Strength, Commends Concrete Ability, Supports War
  • Fraternal: +8 Resolve, + x Satisfaction
    • Focuses on Friendship
  • Friendly: +2 Instinct, +6 Authority
    • Values Sociability, Values Kindness
  • Frivolous: +4 Expertise, -4 Resolve, +5 Satisfaction, -v% Grapheme Experience
    • Values Sociability, Accepts Carelessness, Opposes Tradition, Unsympathetic to Heartbreak
  • Fulfilled: +half dozen expertise, -4 Instinct, +ten Satisfaction
    • Dislikes Competitiveness, Wary of Ambition, Loathes Greed
  • Graceful: +4 Expertise, +10% Melee Evasion
    • Admires Attractiveness, Commends Concrete Ability
  • Gracious: +ii Resolve, +half dozen Authority, +five Satisfaction (LC)
    • Values Kindness, Admires Refinement
  • Greedy: -iv Resolve, +6 Say-so, 50% desire for college office, +10% corruption (Air-conditioning), Increases appetite to gain independence as ambassador
    • Indulges Greed
    • Disregards Clemency
  • Handsome: +four Authority, -v Satisfaction (FW), +v Satisfaction
    • Admires Attractiveness
  • Healed: +ii Morale (OA)
    • Commends Physical Forcefulness
  • Healthy: +4 resolve, +10% Melee Evasion
    • Commends Concrete Strength
  • Honest: +6 Resolve, +2 Authority, -5% abuse (FW)
    • Values Sociability, Commends Trustworthiness
  • Honourable: +viii Resolve, -50% want for higher office, -x% change of capturing enemy officers mail-battle. Decreased ambition to gain independence equally ambassador.
    • Commends Honour
    • Opposes Criminality, Opposes Cruelty
  • Apprehensive: +2 Resolve, +vi Authority, No desire for higher offices, +x satisfaction, Decreases ambition to gain independence every bit administrator.
    • Commends Honour
    • Wary of Ambition, Loathes Vanity
  • Impeccable: +iii Public Social club (FW)
    • Admires Bewitchery, Indulges Vanity
    • Dislikes Scarring
  • Incompetent: -4 Expertise, +4 Resolve, -20% Character Experience
    • Accepts Abandon
    • Wary of Intelligence
  • Indecisive: +4 Expertise, -4 Authority, -10% Character Experience, +10 Cover toll for enemy spies (FW), Decreases ambition to gain independence as administrator
    • Resents Decisiveness
  • Intimidating: +12 Instinct, Enables: Immune to Scaring.
    • Respects Decisiveness
  • Intrepid: +2 Expertise, Enables: Immune to Fear & Terror
    • Commends Award, Commends Bravery
  • Kind: +2 Resolve, +half dozen Authority, +five Satisfaction (FW), +2 Public Order (AC).
    • Values Kindness
    • Opposes Cruelty
  • Kind-Hearted:  +6 Resolve, +2 Authority, +2 Public Order (FW)
    • Values Kindness
    • Opposes Intimidation, Loathes Greed
  • Lame: -4 Instinct, -5% Speed
    • Sympathetic to the Debilitated
  • Loyal: +eight Expertise, -fifty% want for higher office, Decreased appetite to proceeds independence as administrator
    • Focuses on Family unit
  • Lumbering: -iv Instinct, -v% Speed, +5% Armour
    • Commends Physical Strength, Accepts Abandon
  • Maimed: -4 Expertise, -5% Melee Damage
    • Sympathetic to the Debilitated, Sympathetic to the Weak
  • Modest: +2 Cunning, +6 Authority, -fifty% desire for higher role, -fifteen% retinue upkeep, Decreases ambition to gain independence as administrator
    • Commends Accolade
    • Loathes Airs, Loathes Greed
  • Obstinate: +6 Resolve, -four Cunning, Enables: Charge Reflect
    • Respects Decisiveness
    • Disregards Flexibility
  • 1-Eyed: -2 Cunning, -x% Melee Evasion, Enables: Scare
    • Sympathetic to the Debilitated, Is Intimidating (unlisted)
  • Pacifist: +four Cunning, -4 Instinct, +ane Mustering (AAC), +five% Income from all sources (AC)
    • Values Kindness, Values Diplomacy
    • Opposes War
  • Patient: +half dozen Expertise, +2 Cunning, Enables: Fatigue Resistance
    • Respects Patience
    • Dislikes Impulsiveness
  • Perceptive: +6 Cunning, +two Instinct, +10% hazard of capturing enemy officers post-battle, +10% entrada line-of-sight
    • Commends Perceptiveness
  • Philanthropic: +ii Resolve, +6 Authorization, +2 Public Club (FW)
    • Values Clemency
    • Opposes Intimidation, Loathes Greed
  • Populist: +two Resolve, +half dozen Authority, +five Satisfaction
    • Commends Accolade, Values Affairs
  • Repose: +6 Cunning, +2 Instinct, +4 Embrace proceeds per plow when spying, Decreases ambition to gain independence as administrator
    • Disregards Sociability, Wary of Zeal
  • Reckless: +6 Resolve, -four Cunning, -10% hazard of evading capture postal service-boxing, -1 Mustering turns (AAC), -5 Public order (Air-conditioning), +x% Speed
    • Accepts Impulsiveness
    • Resents Field of study, Resents Caution
  • Relentless: +two Resolve, +6 Instinct, -25% Fatigue Resistance
    • Commends Physical Strength, Admires Zeal, Respects Decisiveness
  • Resourceful: +ii Expertise, +6 Cunning, +5 Reserves (Air conditioning)
    • Commends Flexibility
  • Scarred: +ii Authority, +2 morale when attacking (OA)
  • Scholarly: +4 Expertise, +4 Cunning, +25% Character Experience
    • Values Educational activity, Admires Intelligence
  • Selfless: +six Resolve, +2 Dominance, +2 Public Order (FW)
    • Values Kindness, Values Charity
    • Opposes Cruelty
  • Sickly: -vi Resolve, -10% Melee Evasion
    • Sympathetic to the Sick, Sympathetic to the Weak
  • Sincere: +2 Resolve, +6 Authority, +1 Satisfaction (LC)
    • Values Diplomacy, Commends Trustworthiness
  • Solitary: +6 Expertise, +2 Cunning, -2 Satisfaction (TA)
    • Disregards Sociability
  • Spiteful: +two Cunning, +vi Instinct, -iv Satisfaction (FW), Enables: Scare
    • Supports Cruelty
    • Unsympathetic to the Sick, Unsympathetic to the Debilitates, Unsympathetic to the Weak
  • Stalwart: +6 Expertise, +two Resolve, +five% income from all sources (FW)
    • Focuses on Friendship, Focuses on Duty, Focuses on Family
  • Stern: +half-dozen Expertise, +2 Say-so, -3 Public Order(FW), +five% Income from Manufacture (Air-conditioning)
    • Respects Discipline, Respects Decisiveness
    • Opposes Misdeed, Unsympathetic to the Weak
  • Strong: +six Resolve, +x% Armour-piercing damage
    • Commends Physical Strength
  • Stubborn: +vi Resolve, -4 Authority, Enables: Unbreakable
    • Respects Discipline
    • Disregards Flexibility
  • Superstitious: +6 Resolve, +ii Instinct, May randomly trigger superstition events for their owning faction
    • Indulges Superstition, Respects Circumspection
  • Suspicious: +6 Cunning, +2 Instinct, +10 clandestine network price for enemy spies (FW)
    • Wary of Ambition, Wary of Ability, Disregards Trustworthiness
  • Temperamental: -4 Resolve, +iv Instinct, -3 Public Order (FW)
    • Admires Zeal, Accepts Impulsiveness
    • Resents Caution, Resents Patience
  • Tolerant: +two Expertise, +6 Authority, +5% Corruption(FW)
    • Indulges Arrogance, Indulges Superstition, Respects Patience, Indulges Vanity, Accepts Drunkenness
  • Tough: +4 Resolve, +10% Melee Evasion
    • Commends Physical Forcefulness
    • Unsympathetic to the Weak
  • Tranquil: +12 Resolve, +5% Armour (OR), +3 Replenishment (OA)
    • Respects Patience
    • Wary of Zeal
  • Trusting: +six Expertise, +2 Resolve, -x hole-and-corner network cost for enemy spies (FW)
    • Respects Patience, Commends Trustworthiness
  • Trustworthy: +8 Expertise, +x% Merchandise Influence(FW)
    • Commends Honour, Commends Trustworthiness
  • Elementary: +4 Resolve, -4 Cunning, +x% Recruitment cost (TA)
    • Disregards Pedagogy, Wary of Intelligence
  • Understanding: +2 Resolve, +6 Cunning
    • Accepts Madness, Accepts Carelessness, Indulges Superstition, Respects Patience, Accepts Impulsiveness
  • Unobservant: +4 Resolve, -iv Cunning, -10% Campaign Line-of-sight
    • Accepts Carelessness
    • Disregards Perceptiveness
  • Vain: -iv Cunning, +vi Instinct, +25% Retinue Upkeep, +1 starting rank for all recruits (OR)
    • Admires Attractiveness, Indulges Vanity
    • Dislikes Scarring
  • Vengeful: +two Resolve, +6 Instinct
    • Supports Intimidation, Supports War
    • Disregards Affairs
  • Vigilant: +eight Expertise, +4 Instinct, +five Melee Evasion(OR)
    • Commends Perceptiveness, Respects Circumspection
  • Weak: -4 Resolve, -10% Melee Evasion
    • Sympathetic to the Weak
  • Wise: +2 Expertise, +six Cunning, +4 Potency, +5 Satisfaction (LC)
    • Respects Patience, Admires Intelligence

References [ ]

  1. WELCOME TO THE Full WAR: Three KINGDOMS GLOSSARY.

five d east

Total State of war Three KINGDOMS gameplay mechanics
Characters Ancillary・Attributes・Background・Class・Guanxi・Legendary・Resilience・Satisfaction (Championship Rank)・Skill・Traits (Personality)・Unique
Entrada Army (Retinue)・Assignment・Buildings・Court (Administrator・Quango・Family Tree)・Affairs (Coalition・Vassal)・Result (Initial Dilemma)・Factions (Leader・Heir・Prime Minister)・Fertility・Food・Mission (Challenge)・Population・Prestige (Faction Rank)・Records・Reforms・Resources・Seasons・Specialisation・Treasury・Undercover Network
Battle Ability (Unit of measurement Power)・Dueling・Formation・Fortification・Morale・Terrain・Siege (Siege Escalation)・Unit (Hero Unit of measurement)・Conditions
Miscellaneous Counselor・DLCs・Locations (Commandery・County・Settlement)・Timeline・Pins・Quotes・Records fashion・Romance manner・Subculture (Governor)・Wu Xing

Total War Three Kingdoms Traits,

Source: https://totalwar.fandom.com/wiki/Traits_(Total_War:_Three_Kingdoms)

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